Break down the script.
Map who is on stage in each scene. Build your cast and cue structure, work with spreadsheets, or use an AI assistant to help prepare a breakdown.
SCENES · PERFORMERS · NOTESIn development · Mac beta requests open
Think in scenes and performers.
Let your console follow the show.
A workspace for theatrical sound engineers to break down a script, plan DCA assignments, and build console automation.
Free show planning. Paid console control at launch.
| SCENE | DCA 1 | DCA 2 | DCA 3 |
|---|---|---|---|
| Alex | Jamie | Ensemble | |
| Jamie | Casey | — | |
| Alex | Casey | Ensemble |
Interactive workflow illustration · not an app screenshot or a console connection.
01 / THE WORKFLOW
Bring the planning and the desk programming into one place, from the first script read to the next rehearsal.
Map who is on stage in each scene. Build your cast and cue structure, work with spreadsheets, or use an AI assistant to help prepare a breakdown.
SCENES · PERFORMERS · NOTESPlan DCA assignments and channel settings in a shared show file. Keep the work organized before you connect to the console.
DCAs · CHANNELS · EQ BANKS*Send supported settings and build scene automation with waits and fades. Follow console recalls or advance from the app.
SEND · CAPTURE · AUTOMATE** Console control, EQ banks, and individual parameters vary by console family and validation status.
A WORKSPACE THAT GOES WITH YOU
Build the controls around the way you work.
Read the quick startArrange buttons, faders, and show information for your own operating position.
Design actions around console changes, MIDI, and OSC, with supported controls depending on the desk.
Keep connected copies of the app working from a shared input list, with individual channel mappings.
02 / CONSOLE DEVELOPMENT
Every console family starts in beta and graduates separately. Hardware testing on one desk does not mean every feature is verified.
| CONSOLE FAMILY | DEVELOPMENT STAGE | RELEASE STATUS |
|---|---|---|
| Yamaha Rivage PM | Hardware-tested workflows | Beta |
| Yamaha DM7 | Hardware-tested workflows | Beta |
| Allen & Heath dLive | Hardware-tested workflows | Beta |
| Yamaha DM5 | First hardware validation pending | Beta development |
| Allen & Heath Avantis | First hardware validation pending | Beta development |
| Allen & Heath SQ | First hardware validation pending | Beta development |
| Yamaha CL / QL | Early development | Beta development |
| Yamaha DM3 | Early development | Beta development |
Status reflects project testing as of October 24, 2026. Beta access is coordinated per family. Test on a rehearsal desk before considering use in a performance.
03 / LICENSING
The licensing model is planned. Final prices and checkout will be published before paid sales open.
04 / BUILD IT WITH US
Tell us which console you work with. We’ll use your details to follow up about beta testing for that family.
Public downloads aren’t available yet.
Windows will follow after Mac testing.
A FEW THINGS TO KNOW
No. Console Programming Assistant helps prepare and control supported parts of your desk. The engineer remains responsible for the mix, console configuration, and rehearsal testing.
Yes. Planning is designed to work offline, and the planning features stay free. Connecting to a desk is the paid part of the planned licensing model.
No. Each console family has its own beta period, including families added later. A family only becomes supported after its own validation and readiness decision.
The app includes integrations for compatible desktop AI assistants, plus a copy-and-paste workflow. You use your own AI account. Review imported show data before sending anything to a console.
Public downloads are not open yet. Submit a beta request above so we can coordinate testing for your console and share the appropriate build when ready.